I was born in the 70's but was a child of the 80's. The fat daddy, green-screen Gameboy came out when I was a kid. The thing was about the size of a filing cabinet and could cause Carpal Tunnel if you weren't careful. One of the standards for the handheld gaming system was the game Tetris. The idea was to form lines across the screen by fitting dropping blocks together to make a connection. Once that happend, the line would disappear leaving more room for the continuously dropping blocks. It was my generation's Pong.
The game would get intense when you created more lines, advancing you to higher levels, and causing the pieces to fall faster. I liked that part -- fast-moving, fast-paced, think-on-your-feet fun. What I hated about that game was the first level especially. Pieces dropped so slowly it made me feel like Jack Nicholson in The Shining.
God dictates the timing that the pieces for Missio Dei fall into place. I have to repent when I want to throw the Gameboy across the room. I also have to be reminded that these are the early stages and must be played-out. There's no code to advance levels like Mike Tyson's Punch Out -- 007-373-5963. We don't get to skip ahead and not go through everything we're supposed to go through, no matter how much we might want to.
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